Building

Academy (52 BP)
An institution of higher learning that can focus on any area of knowledge or education, including magic.
3 minor items, 2 medium items
Economy +2, Loyalty +2

Alchemist (18 BP; must be adjacent to 1 house)
The laboratory and home of a creator of potions, poisons, and alchemical items.
City base value +1,000 BP; 1 minor item
Economy +1

Arena (40 BP)
A large public structure for competitions, demonstrations, team sports, or bloodsports.
Stability +4; limit one per city

Barracks (12 BP)
A building to house city guards, militia, and military forces..
Defense Modifier +2; Unrest -1

Black Market (50 BP; must be adjacent to 2 houses)
A number of shops with secret and usually illegal or dangerous wares.
City base value +2,000; 2 minor items, 1 medium item, 1 major item
Economy +2, Stability +1; Unrest +1.

Brewery (6 BP)
A building for beermaking, winemaking, or similar use.
Loyalty +1, Stability +1.

Brothel (4 BP; must be adjacent to 1 house)
A place to pay for companionship of any sort.
Economy +1, Loyalty +2;Unrest +1.

Caster’s Tower (30 BP)
The home and laboratory for a spellcaster
3 minor items, 2 medium items
Economy +1, Loyalty +1.

Castle (54 BP)
The home of the city’s leader or the heart of its defenses.
Economy +2, Loyalty +2, Stability +2; Defense Modifier +8; Unrest -4; limit one per city.

Cathedral (58 BP)
The focal point of the city’s religion and spiritual leadership.
3 minor items, 2 medium items
Loyalty +4; Unrest -4; limit one per city.

City Wall (8 BP)
City walls do not occupy a city block, rather, purchasing a city wall fortifies one of a district’s four outer borders. A city wall cannot be built on a water border
Defense Modifier +4; Unrest -2

Dump (4 BP)
A centralized place to dispose of refuse.
Loyalty +1, Stability +1.

Exotic Craftsman (10 BP; must be adjacent to 1 house)
The workshop and home of an exotic craftsman, such as a creator of magic items, a tinker, a fireworks maker, or a glassblower.
1 minor item
Loyalty +1, Stability +1.

Garrison (28 BP)
A large building to house armies, train guards, and recruit militia.
Loyalty +2, Stability +2; Unrest -2

Granary (12 BP)
A place to store grain and food.
Loyalty +1, Stability +1

Graveyard (4 BP)
A plot ofland to honor and bury the dead.
Economy +1, Loyalty +1

Guildhall (34 BP; must be adjacent to 1 house)
A large building that serves as headquarters for a guild or similar organization.
City base value +1,000gp
Economy +2, Loyalty +2

Herbalist (10 BP; must be adjacent to 1 house)
The workshop and home of a gardener, healer, poisoner, or creator of potions.
1 minor item
Loyalty +1, Stability +1

House (3BP)
A number of mid-sized houses for citizens. Houses serve as prerequisites for many other buildings. The first house you build during any Improvement Phase does not count against the total number of buildings you can build during the phase.
Unrest -1.

Inn (10 BP; must be adjacent to 1 house)
A place for visitors to spend the night.
City base value +5oo9p; Economy +1, Loyalty +1

Jail (14 BP)
A fortified structure for housing criminals.
Loyalty +2, Stability +2; Unrest -2

Library (6 BP)
A large building containing books, often presided over by a sage or other scholar.
Economy +1, Loyalty +1.

Luxury Store (28 BP; must be adjacent to 1 house)
A shop that specializes in expensive wares and luxuries.
City base value +2,000gp; 2 minor items
Economy +1.

Magic Shop (68 BP; must be adjacent to 2 houses)
A shop that specializes in magic items and spells.
City base value +2,000gp; 4 minor items, 2 medium items, 1 major item
Economy +1.

Mansion (10 BP)
A single huge manor housing a rich family and its servants.
Stability +1

Market (48BP; must be adjacent to 2 houses)
An open area for mercantile pursuits, traveling merchants, and bargain hunters.
City base value +2,000gp; 2 minor items
Economy +2, Stability +2

Mill (6 BP; must be next to a water border)
A building used to cut lumber or grind grain
Economy +1, Stability +1.

Monument (6 BP)
A monument can be a statue of a city founder, a bell tower, a large tomb, or a public display of art
Loyalty +3;Unrest -1.

Noble Villa (24 BP)
A sprawling manor with luxurious grounds that houses a noble.
Economy +1, Loyalty +1, Stability +1

Park (4 BP)
A plot ofland set aside for its natural beauty.
Loyalty +1; Unrest -1

Piers (16 BP; must be adjacent to a water border)
Warehouses and workshops for docking ships and handling cargo and passengers.
City base value +1,000gp
+1Economy, +1 Stability

Shop (8 BP; must be adjacent to 1house)
A general store.
City base value +500gp
Economy +1.

Shrine (8 BP)
A small shrine or similar holy site.
1 minor item
Loyalty +1; Unrest -1

Smith (6 BP)
An armor smith, blacksmith, or weapon smith.
Economy +1, Stability +1.

Stable (10 BP; must be adjacent to 1 house)
A structure for housing or selling horses and other mounts.
City base value +500gp
Economy +1, Loyalty +1

Tannery (6BP; cannot be adjacent to a house)
A structure that prepares hides and leather.
Economy +1, Stability +1.

Tavern (12 BP; must be adjacent to 1 house)
An eatery or drinking establishment.
City base value +5oogp
Economy +1, Loyalty +1

Temple (32 BP)
A large place of worship dedicated to a deity.
2 minor items
Loyalty +2, Stability +2; Unrest -2

Tenement (1 BP)
A staggering number of low-rent, cheap housing units. Tenements count as houses for the purpose off fulfilling building requirements, but building too many tenements can increase a kingdom’s Unrest quickly. You can build a house over an existing tenement for 2 BP.
Unrest +2.

Theater (24 BP)
A venue for providing entertainment such as plays, operas, concerts, and the like.
Economy +2, Stability +2.

Town Hall (22 BP)
A public venue for town meetings and repository for town records.
Economy +1, Loyalty +1, Stability +1

Tradesman (10 BP; must be adjacent to 1 house)
A shop front for a tradesman, such as a baker, butcher, candle maker, cooper, or rope maker.
City base value +500gp
+1Economy, +1 Stability

Watchtower (6 BP)
A tall structure that serves as a guard post and landmark.
+1 Stability; +2 Defense Modifier; Unrest -1

Waterfront (90 BP; must be adjacent to a water border)
A port for arrival and departure when traveling by water, facilities for building ships, and a center of commerce. City base value +4,000gp; 3 minor items, 2 medium items, 1 major item
Economy +4; limit one per city.

Building

Kingmaker JonathanDBates