Rules

Action Points ($1)

Action Points may be used once per encounter, with the exception of reroll which will remain as it has been. Here’s what you can do with an Action Point:

  1. reroll (may be used at any time and multiple times)
  2. add a d6 to a current roll (may be decided before or after roll you wish to add to)
  3. activate an ability which may have limited uses which you may have already used
  4. boost defense (+4 to AC until end of your next turn – not retroactive if hit with an attack)
  5. EXTRA ATTACK
  6. spell recall (cast a spell that has already been used)
  7. spell boost (cast as 2 levels higher)
  8. stabilize self when dying

Attacks of Opportunity:

Certain actions allow opponents a free attack due to a lapse in defense. For reference purposes there is a great chart on pg 183 CR. Standing up from prone is a move action which provokes AOP. Casting provokes an AOP if an opponent is in a threatened square (adjacent to your square).

Ranged also provokes AOP if an opponent is adjacent.

Remember a 5 foot step or a shift (4th ed terminology) does not provoke AOP and neither does a withdraw action :)

Disrupting a spell (concentration check)

Caster rolls d20 + caster level + ability modifier vs DC of 10+damage dealt+ level of spell

Favored Class

Each character begins play with a single favored class of his choosing — typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Half-Elves choose two classes at level 1 and gain this ability when putting a level into either of them.

Prone Condition

We didn’t enact this last night but will in the future…

Players who are prone are -4 to attack and cannot use ranged weapons (except crossbows). They gain +4 to AC vs ranged. -4 to AC vs melée

Rules

Kingmaker JonathanDBates